Digital Experiences

I have worked with a number of software developers over the years, proposing, commissioning and helping to develop digital experiences from simple touchscreen databases and games to large scale interactive projections and fully immersive spaces. From the humble push-button or joystick to gestural interfaces, the magic of RFID, proximity sensors and screens that recognise the objects placed on them. Touchscreens tend to be used when there is a lot of content to communicate but it can often go unread. If at all possible it is preferable to work with the client to prioritise the key messages in order to deliver something more targeted, unique and memorable. I personally like exhibits that mix tactile, physical interfaces with digital feedback.

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